sketcholivia:

Drow-  In a race that has a traditional, set look, I really like to play with variance in skin tones, hues, hair colors and textures so as to highlight the genetic diversity that would be present.  I like to give assumed features like the generic elf ear unique shapes and tilt and unless two characters are related, I really try to push that distinction so that a race that can tend towards blandness feels broader, more interesting, and more realistic.

These are some characters from probably the best D&D game I’ve ever played.  The elfess with the facial scar is Lilith, and I played the guy with the big spider-shaped scar on his chest, Zyrus.  I wanted to play an underdog type character and rise up through the system, so I went with a very average looking male in training to become a wizard.  He was rude, blasphemous, ambitious and insensitive, and just a blast to play.  He got involved with Lilith, a priestess of Lolth and it went about as well as a heathen carrying on with the zealous acolyte of a murder-godess can go.

I’ve always loved Drow for some reason, so this game was right up my alley.  It was a lot of fun to design a world that is so different from traditional, pristine fantasy.  Thinking about how a matriarchal, evil society (and later a matriarchal good society) would realistically work was so so fun, and I still plan on doing some more art with actual armor at some point in the future, especially since Lilith was such a boss.